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Atlantica spelltower rules
Atlantica spelltower rules





atlantica spelltower rules

Without extending the diary you get 130 TBS points (60 + 7 x 10), with extending 172 (60 + 7 x 16) per week. If you can do high level missions it can be even profitable to extend your diary with atlas ore, so that you get 16 tbs points per day. Doing your diary gets you 10 more every day (2 FL/CL matches, 3 quest steps). You get 60 per week (from Thursday reset to next Thursday’s reset). These rewards are usually very, very nice.Ī) You need tbs points. And you only have to use one gulp of blessing potion, if you use these.īeside the usual drops you will get a final reward in xp and boxes. There is no respite, no break, you fight on until the bitter end. If you know what he (or in some African missions: she) is going to say, skip it – there is a button at the top labelled “skip” which you can click and then… ok, you can figure that out for yourself.Ī mission counts as one fight even if it lasts up to one hour. During that annoying animated sequences are displayed with a guy (Odysseus, Zhuge etc.) waving his hands or his fan and talking about what to achieve next in the mission.ĭon't you hate how he waves his fan without mercy?Īs boring as it can be pay attention at least the first times. The basic mission layout is: advance, kill mini-boss, repeat several times, kill final boss. While a TBS skirmish region is nothing more than a grinding opportunity with lots of monster groups wandering around, a mission is more like a scripted dungeon. Usually drops and xp are much better in skirmishes than in the corresponding classic gameplay areas. Every monster drops something and often more than one piece even without item information about the monster. For details see here.į) There are no gold drops.

atlantica spelltower rules

And if a mercenary dies during the fight (and is resurrected) he will gain also only a fraction of the possible xp. Okay, there are some exceptions: if the level of a mercenary is too far below the level of the mobs encountered he will get less experience. Loot will magically appear in your inventory (or jackpot).Į) After the fight all mercenaries get the same experience. This guide will contain some hints regarding this subject, though.ĭ) There is no need to pickup loot manually. The differences are too many to outline them here – that will be for you to find out.

atlantica spelltower rules

The combat does not end when your main dies – only when all party members are dead.Ĭ) The skills work differently. You can resurrect with resurrections scrolls. There are still cool down periods for skills, though.ī) Healing magic (staff main, shaman, oracle, vampire, not: minstrel) will resurrect dead mercenaries. Every mercenary of yours (and every mob of theirs) will get to move and an action when it is your (or their) turn. In contrast to the classic gameplay your mercenaries will actually run (or walk) on a grid board and then act instead of remaining in the 3×3 formation during classic gameplay.Ī) There are no action points. You should have experienced it already in skirmish regions.

atlantica spelltower rules

I will be generalizing, simplifying and omitting to my heart’s content.

ATLANTICA SPELLTOWER RULES PATCH

I wrote it for a player who dropped out after the Troy patch and came back just recently. It is aimed at players who have reached the appropriate level to tackle one of these missions. This is a basic guide to tbs missions in Atlantica Online.







Atlantica spelltower rules